The community leaders, craftspeople, guards, and residents who form the backbone of various settlements and provide essential services, local knowledge, and cultural context.
Hoboken - Dwarven Monk of Tyr#
First Appearance: Session 8 - “Caravan Nights”
Race: Dwarf
Profession: Monk of Tyr, Community Spiritual Leader
Affiliations: Temple of Tyr, Local community, Resistance to religious persecution
Physical Description: Dwarven monk who refused to forsake Tyr when confronted by Eldoran paladins.
Session Appearances:
- Session 8: Encountered during Eldoran paladin confrontation, defended by party
- Session 9: Warned about Crowley and fae bargains by Olivia
Relationships with Player Characters:
- The Party (Collective): Grateful for protection from Eldoran religious persecution
- Olivia : Received warnings about supernatural threats and fae bargains
Role in Community: Serves as settlement’s moral compass and spiritual advisor, mediates disputes with fairness and wisdom, provides guidance to local guard on matters of justice.
Services: Dispute resolution, spiritual guidance, basic training, healing services, moral counsel.
Current Status: Continues serving community under party’s protection, spreading warnings about supernatural threats.
Finnick - Halfling Fisherman#
First Appearance: Session 20 - “Trials of the W****M Hole”
Race: Halfling
Profession: Fisherman, Community Provider
Affiliations: Lakeshore Vale village, Fishermen’s networks
Physical Description: Tubby halfling who naps while fishing, develops Chicago accent when agitated, protective of his livelihood.
Session Appearances:
- Session 20: First encounter at Lakeshore Vale, fishing rod stolen by Tanner
- Session 21: Benefits from Bru ’s explosive fishing techniques
Relationships with Player Characters:
- Bru : Introduced him to dynamite fishing, revolutionizing his fishing success
- The Party: Provided information about village problems and residents
Village Role: Cornerstone of local economy providing fresh fish daily, knowledge of waterways makes him valuable for transport and weather forecasting.
Services: Fresh fish supply, water transport guidance, weather forecasting, local news and gossip.
Current Status: Continues fishing with enhanced explosive techniques, feeds much of Lakeshore Vale village.
Tobias - Blacksmith#
First Appearance: Session 10 - “The Red
Scare”
Race: Human
Profession: Blacksmith, Town Council Member
Affiliations: Craftsmen’s Guild, Milstrom Town Council
Physical Description: Milstrom’s primary metalworker whose forge serves as social hub.
Session Appearances:
- Session 10: First mentioned Red Lennon’s collectivist movement to party
- Session 14: Tool trading involved in resolving village romance subplot
Role in Community: Political influence as guild member and town council participant, provides essential metalworking services, maintains social gathering place.
Services: Metalworking, custom commissions, appraisal services, local political information, tool and equipment repair.
Current Status: Continues blacksmithing operations, participates in Milstrom’s political recovery from Red Lennon’s control.
Callum - Warforged Guard#
First Appearance: Session 20 - “Trials of the W****M Hole”
Race: Warforged
Profession: Village Guard, Security Coordinator
Affiliations: Lakeshore Vale Guard, Progressive integration policies
Physical Description: Somewhat rusty warforged guard with strong opinions about village residents and strict anti-roughhousing policies.
Session Appearances:
- Session 20: First encounter as party enters Lakeshore Vale, provides village gossip
- Session 21: Continues guard duties during village crisis resolution
Guard Duties: Gate security, night patrol, emergency response, community service, maintains order and safety.
Information Source: Extensive knowledge of village residents and their relationships, though party suspects he may provide inverted or false information.
Current Status: Continues serving as Lakeshore Vale’s most reliable guard, represents successful warforged integration in progressive community.
Rowan and Isla - Village Couple#
First Appearance: Session 20 - “Trials of the W****M Hole”
Races: Rowan (Elven hunter), Isla (Goliath herbalist)
Professions: Rowan (Hunter/Guide), Isla (Herbalist/Healer)
Affiliations: Lakeshore Vale village, Astral tree community
Physical Description: Rowan described as elven hunter who’s been at village for about 100 years, Isla as Goliath herbalist with unique absorbing eyes.
Session Appearances:
- Session 20-21: Romance subplot where party helps them express mutual feelings
- Session 21: Relationship strengthened through shared crisis during monster attacks
Relationship Development: Caught in mutual but unspoken romantic attraction, party helped gather supplies for gifts and encouraged both to express feelings, relationship blossomed through shared crisis.
Village Roles:
- Rowan: Provides hunting, tracking, wilderness guidance, weapon crafting
- Isla: Offers healing, herbalism, midwifery, magical plant knowledge
Current Status: Successfully coupled through party’s matchmaking efforts, represents village’s romantic ideal and harmony between different species.
Services:
- Rowan: Hunting guidance, wilderness survival, weapon maintenance, tracking services
- Isla: Healing services, herbal medicine, midwifery, plant identification and cultivation