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10: The [Red](/player-characters/Red) Scare

·702 words· Podcast Link
Author
Felonias Bru

Recap of Previous Events
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  • The party had escaped High Forge and began traveling with a large caravan.
  • They met Eleanor’s Wandering Coven, got introduced to a magic guild, and helped Fred, who now provides them with info.
  • Fred brought them the case of Bori, a boy in a coma due to a deal made with a mysterious entity named Crowley.
  • The party retrieved a fox totem from a shrine after solving a moonlight puzzle and fighting a guardian, then gave it to Crowley. Bori and his family recovered.

Journey Toward Milstrom
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  • The caravan travels along a blighted, eerie landscape toward Milstrom.
  • At a crossroads, the party meets two intimidating Eldoran Knights warning travelers to avoid Milstrom.
  • The knights say the town has changed, hinting at dangerous, mind-affecting forces.
  • The party, citing numerous quests tied to Milstrom, decides to proceed despite warnings.

Context for Milstrom
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The group lists their reasons for entering Milstrom:

  • A blight affecting Eleanor’s shrine.
  • The mystery surrounding the mayor’s disappearance and rumors of a political collective.
  • The last known location of Finnegan and George (Project Purple Patch).
  • A potential portal to hell.
  • Red ’s personal ties: family history and suspected involvement of the Twilight Company.
  • Possible show venue for Helisanna at the Common Mug tavern.

Enter: The Vroomfall & Party Debate
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  • The party discusses tactics (talking vs. explosions) in their crowded Vroomfall van, full of allies and passengers.
  • Political and social topics emerge, including the status of tieflings, who are recent hellspawn refugees, and commentary on racial/species mechanics in D&D.
  • The party debates decision-making processes and considers votes, brute strength, and past combat performance.

Arrival at Milstrom
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  • They talk their way past the Eldoran Knights checkpoint with Eleanor’s help, receiving a brooch to report back with findings.
  • The town appears unusually orderly and proud. The forest is blighted, and the townspeople wear red armbands.
  • The Common Mug tavern is the social center. There are no street vendors or signs of a typical free market economy.
  • Tobias the blacksmith mentions a collectivist movement led by someone named Red Lennon.

Meet Roscoe
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  • The party meets Roscoe, a bizarre old Warforged with a makeshift digestive system from wish magic.
  • Roscoe, clearly eccentric and alcoholic, offers valuable knowledge in exchange for beer—a lot of it.
  • The party stealthily steals a keg from the tavern while the town holds a public trial.

Show Trial at the Common Mug
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  • The party witnesses a chilling communist-style public tribunal.
  • A woman named Willemay Hargreave is sentenced to execution at dawn for “counter-revolutionary activity.”
  • Her accusations: questioning Red Lennon’s regime and warning about creeping authoritarianism.

Tunnels and Revelations
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  • In exchange for the keg, Roscoe reveals:
    • A hidden trapdoor that leads to tunnels beneath Milstrom, used by pilgrims to avoid the town.
    • Directions to the corrupted shrine, detailed via a drunkenly hand-drawn but decipherable map.
    • Information about Willemay’s dissent and religious alignment (devoted to Tyr).
    • Confirmation that the town is under subtle magical corruption stemming from Red Lennon—a literal devil from hell.
    • Insights about Olivia ’s nephew Finnegan and George, who passed through these tunnels in pursuit of a pilgrimage.

The Pilgrim Route and Next Steps
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  • The party uses Roscoe’s tunnels and map to plan their approach.
  • They face moral quandaries:
    • Should they intervene in Willemay’s execution?
    • Can they defeat Red Lennon and break his corruptive influence on the town?
  • Olivia and Elspeth reflect on familial ties and motivations.
  • Roscoe encourages them to act quickly, warning of Red Lennon’s hold on the town’s morality and politics.

Notable NPCs Introduced
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  • Roscoe – A drunken Warforged with a self-modified digestive system, deep knowledge of the town, and tragic yet comedic undertones.
  • Tobias – Friendly blacksmith, neutral on politics.
  • Willemay Hargreave – Elven woman and outspoken dissenter sentenced to execution.
  • Red Lennon – Devilish communist leader corrupting Milstrom from behind the scenes.
  • Eldoran Knights – Cautious guards stationed outside Milstrom.

Key Threads Moving Forward
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  • Investigate and potentially cleanse the shrine causing the blight.
  • Stop Willemay’s execution and uncover more about Red Lennon’s control.
  • Use underground tunnels for stealth and recon.
  • Follow leads regarding Finnegan, George, and Project Purple Patch.
  • Maintain faction reputation and balance public-facing actions with the risk of exposure.