Date & Setting
#- Time: Early morning (post-midnight, ~2 AM)
- Place: High Forge, transitioning between garages and the local Arby’s bed & breakfast
- Context: The party reconvenes after learning of sabotage threats against Elspeth’s race car and takes on a Twilight Company job to sabotage rival racers.
Party Members Present
#- Silas
- Red
- Hellasana
- Bru (later)
- Olivia (temporarily NPC’d)
- Philbin (gnome NPC, captured and interrogated)
Key Events
#1. Briefing at the Diner
#- Silas fills the team in on sabotage plans targeting Elspeth’s car.
- Twilight Company wants them to sabotage rival cars in Bay 10 and Bay 12.
- After paying for a meal and some banter with a chameleon-accented waitress, the group heads to the garage.
2. Surprise in the Van
#- Upon checking the garage and Elspeth’s bay, the party hears noises in their van.
- They discover three gnomes inside assembling a bomb.
- Combat breaks out: two gnomes are killed (via Eldritch Blast and melee), one is stabilized and captured.
3. Interrogating Philbin
#- Philbin reveals they were hired anonymously at “Arby’s” to sabotage the party’s car.
- He claims ignorance of the benefactor’s identity, describing them only as hooded and threatening.
4. Resurrecting the Gnomes
#- Red escorts the injured gnomes to a Temple of Tyr.
- An old cleric revives them.
- The party coerces the gnomes to finish the bomb and repurpose it to sabotage Bay 10’s car.
5. Sabotage Missions
#- Bay 10: Silas plants the finished bomb under a racecar while Hellasana distracts guards with a dramatic act.
- Bay 12: Silas and Bru sneak in. Bru welds the exhaust closed using artificer tools and spells. Silas stalls a suspicious dwarf with flirtation and misdirection.
6. Aftermath and Arby’s Recon
#- The group reconvenes.
- Bru is stationed to guard Elspeth’s car.
- The rest investigate Arby’s for leads on the mysterious saboteur.
- Interrogation of the front desk and Dirk yields no concrete info.
- Plan to use Minor Illusion to bait a reaction from suspects is discussed but not executed.
Memorable Moments
#- “Castle Doctrine” humorously invoked to justify murder in their own garage.
- Philbin’s whining becomes a running gag.
- Silas’ seduction attempt of a dwarf is absurdly effective.
- Bru’s sabotage using artificer ingenuity.
- Arby’s as a hub for underground dealings—ironic given its mundane facade.
Ongoing Threads
#- Mystery of the benefactor behind the gnome saboteurs.
- Who is trying to sabotage Elspeth? Is it connected to the Twilight Company?
- The Briefcase: Mentioned to be with Olivia; possibly a future plot thread.
- Arby’s stakeout: The group may continue to investigate there.
Closing
#- Episode ends with a successful dual sabotage and a vague lead at Arby’s.
- The crew is exhausted, suspicious, and mildly traumatized but victorious.