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9: A Stranger at the Crossroads

·794 words· Podcast Link
Author
Felonias Bru

Setting
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The party remains in the refugee camp outside the ruined dwarven city of High Forge. After a restful night, a new supernatural mystery involving a comatose child draws the party eastward into the woods and deeper into the realms of fae influence.


Party Members Present
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  • Helisanna – Human Bard/Warlock
  • Elspeth Cooper – Dwarf Battlesmith Artificer/Paladin
  • Felonias “Bru” Bru – Goblin Artillerist Artificer
  • Retired Detective Olivia Cooper – Dwarf Devotion Paladin
  • Red – Absent PC played by another player (healer)
  • Silas – Remains asleep, not part of the night’s excursion

Plot Events
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A Midnight Emergency
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  • Fred the gopher (from previous sessions) bursts into camp seeking Red’s healing help. A child in the camp, Bori, has mysteriously fallen into a coma the same night his mother, Sela, awakened from her months-long coma.
  • Olivia, Elspeth, and Red respond, leaving the rest asleep.
  • Grogi, a friend of Bori’s, recounts that the boys met a “weird man in a white suit and top hat” in the woods the day before, who offered to “help” Bori’s mother in exchange for a trade.
  • Olivia uses Divine Sense and detects a faint trace of evil on Bori but not on his mother.

Gathering the Team
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  • Olivia wakes Helisanna and Bru without alerting Silas.
  • Silas remains asleep in the van.
  • The group agrees to investigate the mysterious encounter from the day before. Red’s medical check confirms that healing won’t help Bori—his state is magical in nature.

Into the Woods
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The Crossroads Encounter
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  • Following Grogi’s directions, the party ventures into the eerie eastern woods under moonlight, accompanied by Red.
  • At a crossroads, they hear humming—“Pop Goes the Weasel”—followed by the poem “The Tyger” by William Blake.
  • A fae named Mr. Crowley appears: white suit, opera mask, pointy teeth, charming yet disturbing. He confirms he struck a deal with Bori, who gave up his own consciousness to save his mother’s life.
  • Crowley offers a new deal: retrieve a fox-shaped fae totem from an ancient shrine in exchange for restoring Bori’s consciousness without reverting Sela back into her coma.

Journey to the Shrine
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The Midnight Pool
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  • Guided by a magical mote of light Crowley provides, the party finds a hidden shrine in the heart of the woods.
  • They uncover a dry celestial pool surrounded by old mirrors. When moonlight is properly reflected using the mirrors, a hidden staircase opens beneath the pool.

Guardian of the Shrine
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  • Within the shrine, they find the totem on a fallen pedestal. As Helisanna approaches, a skeletal bear with ram’s horns and green fire eyes emerges.
  • A battle ensues:
    • Bru and Red’s fire spells are particularly effective.
    • Olivia and Boxbox (Elspeth’s steel defender) make a strong defensive duo, using reactions to deflect attacks.
    • Elspeth and Helisanna contribute with ranged and melee attacks.
    • The bear is destroyed after Olivia lands a devastating smite attack.

The Decision
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  • Helisanna picks up the totem. Elspeth uses Identify and confirms it’s a powerful conjuration-linked item: a Fae anchor for the spirit known as Tunlak.
  • A ritual could potentially summon Tunlak, but the components are unknown.
  • The group debates whether to give the totem to Crowley, fearing long-term consequences.
  • Ultimately, they choose to honor the deal.

Return to Crowley
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  • Crowley appears at the crossroads, genuinely pleased. He accepts the totem and assures them Bori will awaken and he will leave the area in peace.
  • Helisanna shakes his hand, sealing the deal.
  • Crowley vanishes into the earth, leaving only his smile lingering in the air.

Epilogue
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  • Back at the refugee camp, the party sees the family joyfully reunited: Bori, Sela, and Turek are all awake and well.
  • Olivia warns Hoboken (the monk of Steyr) to spread word about Crowley and to warn others against making fae bargains.
  • The party ends the night wary but victorious—having saved a child’s life, made a deal with a devilish fae, and unleashed possible consequences for the future.

Notable Roleplay Moments
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  • Crowley’s eerie charm and poetic cadence adds gravitas to the fae bargain.
  • Helisanna’s playful yet bold nature shines during her interactions with Crowley and her curiosity around the totem.
  • Olivia’s legalistic, justice-focused objection to fae deals adds moral weight.
  • Elspeth’s utility and coordination with Boxbox make her a tactical powerhouse.
  • Bru’s love of fire causes a few forest fires, humorously downplayed.
  • Red’s support spells and pacifist nature play a quiet but critical role.

Themes
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  • Moral ambiguity: Should a deal with a fae be upheld for a good outcome?
  • Innocence and cost: A child’s sacrifice underscores the theme of exploitation.
  • Choices and consequences: The long-term effect of giving Crowley what he wants remains unclear.

Session MVP
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Crowley – For stealing every scene he was in and ratcheting up the creep factor in the best way possible.