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High Forge

Industrial City • Campaign Hub • City in Crisis

Overview

High Forge is the primary city setting for the Moonfall Sessions campaign, a sprawling industrial metropolis plagued by organized crime, supernatural threats, and political instability. Home to thousands of citizens, an extensive underground tunnel network, and the site of most major campaign events, High Forge serves as the party's base of operations and the center of ongoing conflicts.

Geography

Location

  • Major city in the realm
  • Connected to other cities via Gold Road
  • Two-and-a-half days from Grimvar's Spine mountain
  • Access to water sources (lake, underground water)
  • Strategic position for trade and travel

City Layout

Surface Level:

  • Entertainment district (Lotus Casino)
  • Industrial areas (forges, factories)
  • Residential neighborhoods
  • Commercial districts
  • Government buildings (Great Hall)
  • The Little Hovel and other venues

Underground (The Forge Heart):

  • Extensive tunnel network
  • Resistance headquarters
  • April Bonal's synthesis lab
  • Underground nightclub (thousands capacity)
  • Multiple safe houses and living areas

Notable Districts

Entertainment Quarter:

  • Lotus Casino
  • The Little Hovel (music venue)
  • Underground nightclub
  • Social gathering spaces

Industrial Sector:

  • Forges and metalworking
  • Manufacturing facilities
  • Working-class neighborhoods
  • Economic center

Government and Politics

Traditional Leadership (Pre-Crisis)

City Council System (Implied):

  • Governing body (structure unclear)
  • Great Hall as seat of power
  • Official law enforcement
  • Administrative functions

Iron Claws Era (Sessions 24-36)

Criminal Control:

  • Helja Ungar as de facto ruler
  • Iron Claws gang dominance
  • Bounty system ($50,000 on Taco Cat)
  • Oppression and violence
  • Official government undermined

Post-Session 36 (Power Vacuum)

Leadership Crisis:

  • Helja killed, Iron Claws leaderless
  • No clear governmental authority
  • Resistance members proposing solutions
  • Naomi suggested as potential leader
  • City governance uncertain

History

Founding and Development

Industrial Heritage:

  • Built around forges and metalworking
  • Industrial economy established
  • Underground tunnels for infrastructure
  • Growth into major city

Recent Troubles

Iron Claws Rise (Session 24):

  • Criminal organization seizes control
  • Helja Ungar takes power
  • Violence and oppression increase
  • Resistance forms in response

Supernatural Crisis:

  • Raver phenomenon spreads
  • Thousands with purple eyes
  • Missing persons investigations
  • Dimensional rifts appearing (Project Purple Patch)

The Great Hall Battle (Session 36):

  • Taco Cat and Resistance vs. Iron Claws
  • Helja Ungar killed by Silas
  • Leadership eliminated
  • Victory but uncertain future

Major Landmarks

The Great Hall

Government Center:

  • Seat of city power
  • Site of Session 36 battle
  • Large capacity for gatherings
  • Central location
  • Symbolic importance

Session 36 Events:

  • Iron Claws coordination center
  • Helisanna's concert venue
  • Final battle location
  • Helja's death site
  • Resistance victory point

The Little Hovel

Music Venue:

  • Where Doomfall started
  • First purple-eyed ravers appeared
  • Community gathering space
  • Cultural significance
  • Origin point of supernatural crisis

Lotus Casino

Entertainment Hub:

  • Naomi's workplace
  • Premier performance venue
  • Social gathering location
  • Proposed Vegas solution site
  • Potential political center

Underground Nightclub

Raver Central (Session 26):

  • Thousands capacity venue
  • Greatest party of all time
  • Purple-eyed raver gatherings
  • Next to resistance headquarters
  • Ongoing supernatural activity

April Bonal's Lab

Underground Haven (Sessions 33-35):

  • Chemistry synthesis lab
  • Taco Cat safe house
  • Underground community member
  • Resource provider
  • Hidden from Iron Claws

Economy

Industry

Forges and Manufacturing:

  • City's namesake industry
  • Metalworking and craftsmanship
  • Working-class employment
  • Economic foundation

Entertainment

  • Lotus Casino and venues
  • Music scene and performances
  • Underground party culture
  • Tourism (implied)

Black Market

Violessence (V) Trade (Session 25-27):

  • Illegal drug smuggling
  • High Forge to Eldoran route
  • Iron Claws involvement
  • Lake water supply exhausted
  • Ongoing trafficking

Demographics

Population

Size: Thousands of residents

  • Large urban population
  • Diverse species and classes
  • Working-class majority
  • Underground dwellers

Notable Groups

Surface Dwellers:

  • Ordinary citizens
  • Workers and families
  • Business owners
  • City officials

Underground Community:

  • Resistance members
  • Refugees from Iron Claws
  • Permanent underground residents (April)
  • Purple-eyed ravers (thousands)

Transients:

  • Adventurers (Taco Cat)
  • Merchants and travelers
  • Visiting performers
  • Criminals and fugitives

Culture and Society

Music Scene

Thriving Underground:

  • The Little Hovel venue
  • Doomfall's career launch
  • Underground raves
  • Youth culture expression
  • Supernatural transformation

Working Class Identity

  • Industrial heritage pride
  • Labor and craftsmanship values
  • Community solidarity
  • Resistance to oppression

Crisis Era Changes

Social Disruption:

  • Fear of Iron Claws violence
  • Thousands missing to ravers
  • Underground refuge culture
  • Breakdown of normal order
  • Adaptation to chaos

Major Events

Campaign Timeline

Early Sessions:

  • Doomfall concerts begin (Session 1)
  • Purple eyes first appear
  • Party formation and adventures
  • Gold Road travels

Iron Claws Era (Sessions 24-36):

  • Helja takes control (Session 24)
  • $50,000 bounties on Taco Cat (Session 25)
  • Underground rave discovery (Session 26)
  • Taco Cat refuge underground (Sessions 33-36)
  • Great Hall Battle (Session 36)

Supernatural Crisis:

  • Helisanna's possession (Session 34)
  • Thousands of ravers under control
  • Dimensional rifts (Project Purple Patch)
  • Ach'uk's manifestation
  • Ongoing cosmic threats

Law and Order

Official Law Enforcement

City Guard/Watch:

  • Formal police force (mentioned but limited detail)
  • Overwhelmed by Iron Claws
  • Investigating missing persons (Chalk Rock)
  • Limited effectiveness during crisis

Iron Claws Control (Sessions 24-36)

Criminal Justice:

  • Bounty system for enemies
  • Street-level violence
  • Patrol patterns in tunnels
  • Informant networks
  • Eliminated Session 36

Post-Victory Status

Current Law Enforcement:

  • Official guard likely restored
  • Resistance members as heroes
  • New governance needed
  • Rebuilding order

Strategic Importance

Military/Political

Regional Significance:

  • Major population center
  • Industrial capacity
  • Underground infrastructure
  • Strategic location
  • Eldoran Empire interest (Lady Corwin connection)

Supernatural

Nexus of Activity:

  • Raver phenomenon origin
  • Dimensional rifts appearing
  • Ach'uk's foothold
  • Cosmic-level threats
  • Dragon army proximity

Current Challenges (Post-Session 36)

Immediate Problems

Power Vacuum:

  • No clear government leadership
  • Iron Claws remnants scattered
  • Resistance heroes but not administrators
  • Citizens need governance
  • Naomi proposed as solution

Raver Crisis:

  • Thousands still under Ach'uk's control
  • Helisanna fully possessed
  • No immediate solution
  • Vegas solution proposed but not implemented
  • Ongoing supernatural threat

Infrastructure:

  • Damage from Great Hall battle
  • Underground system status
  • Economic disruption from crisis
  • Resource allocation needs

Long-term Concerns

Political Stability:

  • Establishing legitimate government
  • Preventing new criminal takeover
  • Justice for Iron Claws crimes
  • Rebuilding trust

Supernatural Threats:

  • Ach'uk and ravers unresolved
  • Dimensional rifts ongoing
  • Dragon army approaching
  • Cosmic-scale dangers

Social Recovery:

  • Families reuniting with ravers
  • Healing from Iron Claws era
  • Economic rebuilding
  • Community restoration

Relationship with Other Powers

Eldoran Empire

Complicated Ties:

  • Lady Corwin's secret connections
  • Captain Corwin's presence
  • Gold Road to Eldoran
  • Imperial interest in city
  • Potential annexation threat

Skyhammer Clan

Distant Connection:

  • Two-and-a-half days travel to Grimvar's Spine
  • Red's heritage from clan
  • Limited direct contact
  • Strategic distance

Twilight Company

Covert Operations:

  • Operating in shadows
  • Roscoe's presence (Session 11)
  • Victor's activities
  • Monitoring and intervention
  • True extent of involvement unclear

Neighborhoods and Areas

Known Locations

  • Entertainment District: Casinos, venues, nightlife
  • Industrial Quarter: Forges, factories, workers
  • Underground: Tunnels, safe houses, nightclub
  • Government Center: Great Hall area
  • Residential Areas: Family homes, apartments

Unmapped Territory

  • Full city layout undocumented
  • Many locations unexplored
  • Potential for discovery
  • Expanding setting

Daily Life

Pre-Crisis Normal

  • Industrial work and crafts
  • Entertainment and socializing
  • Trade and commerce
  • Ordinary urban existence

During Iron Claws Era

Survival Mode:

  • Fear of violence
  • Curfews or restrictions (implied)
  • Black market reliance
  • Underground refuge
  • Community resilience

Post-Battle Recovery

Rebuilding:

  • Return to surface for underground refugees?
  • Economic restart
  • Social healing
  • New normal establishment

Significance

To Campaign

Central Hub:

  • Primary setting for majority of sessions
  • Party's base of operations
  • All major factions present
  • Interconnected storylines
  • Heart of conflict

To Characters

Home and Battleground:

  • Where party formed and grew
  • Personal connections (Silas/Naomi, Helisanna/ravers)
  • Defended from Iron Claws
  • Responsibility for future
  • Emotional investment

To Themes

  • Urban Struggle: Crime, poverty, survival
  • Community: Resistance and solidarity
  • Power Vacuum: Leadership and governance
  • Corruption: Criminal takeover
  • Redemption: Saving the city

Future Possibilities

Potential Storylines

Governance:

  • Naomi's leadership campaign
  • Rebuilding government
  • Justice system restoration
  • Democracy vs. other systems

Supernatural Resolution:

  • Vegas solution implementation
  • Raver crisis management
  • Ach'uk confrontation
  • Dimensional rift sealing

Recovery:

  • Economic rebuilding
  • Social healing
  • Infrastructure repair
  • New era for High Forge

Key Sessions

  • Session 1: Campaign begins, Doomfall at Little Hovel
  • Session 24: Iron Claws take control
  • Session 25: $50,000 bounties announced
  • Session 26: Underground rave discovered
  • Sessions 33-36: Taco Cat underground, planning attack
  • Session 36: Great Hall Battle, Helja killed, Iron Claws defeated

"High Forge is our home. It's messy, dangerous, corrupt, and falling apart. But it's ours. And we're going to save it." - Taco Cat determination, Session 35

"The city's free from Helja, but what now? Who's in charge? Who protects people? Who cleans up this mess?" - Post-battle questions, Session 36